Deck RX

Graphics & Core programmer [2021-22]

Developer: Meteorbyte Studios.
Genre: Deckbuilder, turn-based.
Players: Singleplayer.
Engine: Unity.
Role: Graphics programmer, Technical Artist.

Release info:

Deck RX is an in-development game, with a demo version available on Steam, that got successfully funded in a Kickstarter campaign in December 2021.

I have contributed to this project in a wide range of core-programming tasks, but the most remarkable work comes in the graphics programming side.

Graphics Programming

The game has a custom deferred Render Pipeline, extending the capabilities of Unity’s default URP forward renderer. This way, we can deliver the visual effects needed to match the art direction of the project, with toon-like illumination and outlines, environment fog and lighting, and other volumetric effects and particles.


Other Responsibilities

Other notable work in this project can list as:

  • Design and implementation of an asset loading pipeline.
  • UI programming and effects.
  • Game settings and save system.
  • Console programming, with Nintendo Switch, Xbox One & Series X/S and PlayStation 4 & 5 support.