Developer: Meteorbyte Studios
Genre: Strategy, turn-based.
Players: Singleplayer.
Engine: Unity.
Role: Core programmer, Graphics programmer, Technical Artist.
Release info:
- PC (Steam): TBR - 2024.
Songs of Steel: Hispania is an up-coming PC game, for which I have contributed in a range of core and graphics programming tasks, and some remarkable work under the role of tech artist.
Designed and implemented multiple key tools in asset creation pipeline for the game. Among them:
The game has a custom deferred Render Pipeline, extending the capabilities of Unity’s default URP forward renderer, presenting a custom toon lighting model that tries to match a comic style similar to the one found in Mike Mignola’s works.
Also, technical art work is present in a variety of forms, as:
Other notable work in this project can list as: